Main Characters


Boochbeard

A legend in the Pirate world, Boochbeard has done everything - except succeed. Nobody knows precisely where he came from, and nobody ever recalls a time when he was young: as long as Buccaneers and Privateers have prowled the skies, Boochbeard has been there, always one scheme away from riches undreamed of.

Boochbeard's exploits are legend in every corner of the Spiral, and he is known by many names in many different ports: the Pirates of MooShu whisper of the Flying Sloth, the Marleybonian Navy still offers a bounty for Old Whitebeard, and the children of Santo Pollo sing songs of the kindly (and clumsy) El Boocho. Boochbeard is at once the luckiest and unluckiest Pirate alive - ever thwarted, yet always surviving. He has an uncanny talent for being around for important events.








Mr. Gandry

Mr Gandry
A gifted naval tactician and born commander, Gandry was a rising star in the Monquistan Navy when a matter of honor and a duel led him to renounce his commission and defect to Polaris, where he quickly earned the rank of Captain, acquired a thick Polarian accent, and served with distinction in Napoleguin's Navy. At the peak of the Polarian Wars, a dispute with a fellow officer led him to leave the Polarian Navy and jump ship to serve in the Marleybonian Navy. Before long, Gandry led a mutiny and became a Pirate.

After a brief stint as an independent Privateer, he joined forces with Boochbeard, and has served as his first officer longer than he lasted in any of his three navies. Some suspect that Gandry is the real brains behind Boochbeard's operation, and that the monkey is content to hide behind the buffoon and use him as a figurehead to hide his true scheme.








Pirate Captain Avery

Horace Avery is famous throughout the Spiral as one of the most successful Pirates in history - he managed to retire with both his fortune and life intact. Avery amassed a heap of plunder during the Polarian Wars, raiding Monquistan treasure fleets.

A few years ago, Avery won the stewardship of Skull Island from the Marleybonian governor in a bet. In the years since, Avery has transformed the former Marleybonian colony into the greatest Pirate haven in the Spiral.







Mordekai the Buccaneer

The most dreaded swordsman in Skull Island, Mordekai is the last of the Hammerhead clans that used to dominate the Skyway. Captain Avery freed him from a Monquistan prison more than twenty years ago, and the Buccaneer has followed Avery ever since.

Now he serves as Avery's chief bodyguard, and also trains new recruits in the way of the sword.












The Commodore 

One of the few residents of Skull Island to remain after Avery took over, the Commodore is the very model of a Marleybonian admiral - a commander's commander, who has forgotten more about tactics and naval strategy than most people will ever learn.

Sadly the Commodore (nobody is quite certain what his real name is) is getting on in years, and his hearing and memory aren't what they once were.









Ol' Fish Eye

As a youth, this keen-eyed Pelican ran away from Skull Island and his home in Jonah Town to see the Spiral. He learned to shoot as an auxiliary in the Marleybonian army, but during the Polarian Wars jumped ship and became a Pirate.

He sailed with a number of infamous Pirates, including Catbeard, Erica the Red, and Captain Avery before settling down on Skull Island. Known for his gruff disposition and foul temper, Ol' Fish Eye's aim is as sharp as ever.












Morgan LaFitte

Rumor has it that Morgan LaFitte was born into nobility on some far corner of the Spiral, but she abandoned her life of wealth and privilege to escape an arranged marriage. Morgan went to Valencia, where she lived a double life as a renowned Countess and a legendary cat burglar.

Trained by some of the finest fencers in Valenica, Morgan's skill with a blade has few equals. Morgan fled Valencia when her secret was finally uncovered, keeping a step ahead of the Armada and finally settling in Skull Island.





Madame Vadima

Vadima came to Skull Island from far off Darkmoor, and she steadfastly refuses to talk about what made her leave her beloved homeland. Some say she was once a student at Pigswick Academy, but was expelled for research into black magic.

Vadima is an amazing fortune teller: the prophecies she sees through card reading and crystal gazing have earned her a high place in Avery's organization. Though often confusing, her pronouncements are rarely wrong.











Credit to Kingsisle for this information. The information on this page was provided from here.


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